Almost!
I almosted reached my objective for today which I set myself earlier this morning. However I did a lot of minor tweaking/bug fixes/feature enhancements which make up for it I think. You can now build rockets by selecting components which I think is pretty cool. Anyway 2 out of 3 aint bad really. ;)
I think all tomorrow I will abandon the idea of making engine mounts specific to a size. In my universe one engine mount will fit all engines (hell yeah!) This makes things a lot simpler. The only change I need is to make the game predict some kind of altitude (perhaps store in some kind of stats table so players can have altitude contents) based on the combined quality rating of the components. Also it would be good if the rockets chance of being recovered goes down when inferior parachutes/shock cords are used. It shouldn't take me too long tomorrow am when I come back with a fresh head.
I may change my mind about this later but my main concern is getting a playable game opened to the rocketry/general internet community. I'm sure that will be when the real work begins!
We'll thats me done for the night. I'm going to see whats on TV.
I think all tomorrow I will abandon the idea of making engine mounts specific to a size. In my universe one engine mount will fit all engines (hell yeah!) This makes things a lot simpler. The only change I need is to make the game predict some kind of altitude (perhaps store in some kind of stats table so players can have altitude contents) based on the combined quality rating of the components. Also it would be good if the rockets chance of being recovered goes down when inferior parachutes/shock cords are used. It shouldn't take me too long tomorrow am when I come back with a fresh head.
I may change my mind about this later but my main concern is getting a playable game opened to the rocketry/general internet community. I'm sure that will be when the real work begins!
We'll thats me done for the night. I'm going to see whats on TV.
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